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TFT Set 10, Remix Rumble is HERE!
A complete music-themed set debuts alongside the release of TFT’s tenth set! Ranked adjustments, fresh units, and various updates are part of this massive expansion.

Following extensive testing on the Public Beta Environment, Riot Games has launched their most ambitious Teamfight Tactics update on the live servers. TFT Set 10: Remix Rumble introduces a brand-new set, accompanied by significant gameplay alterations that players should grasp before diving into the action. The set went live on Tuesday, November 21, marking an exciting convergence for eager players.

TFT Patch 13.23 highlights include:

  • Ranked overhaul
  • Changes to rolling and leveling
  • New items, champions, traits, augments and more

Ranked Changes

Several adjustments are inbound for TFT Set 10’s Ranked system. A significant addition is the introduction of the Emerald tier, aligning TFT’s Ranked structure more closely with the system used in League of Legends. Positioned between Platinum and Diamond, the Emerald tier offers a new competitive level. Moreover, modifications to LP decay will exclusively impact Master-tier players and above.

Additionally, a universal Ranked Reset has been implemented, placing every player somewhere between Iron 2 and Bronze 4, contingent upon their prior ranks, marking a fresh starting point for all.

  • Emerald Tier is here
  • Inactivity penalty changed. Days banked 10 to 14
  • LP Decay adjusted. For Master, the new penalty for inactivity will be -50 LP (from -250)
  • LP Decay adjusted. For Grandmaster, the new penalty for inactivity will be -150 LP (from -250)
  • LP Decay for Challenger players remains the same, -250LP
  • You will get 5 provisional matches after the reset, meaning you will not lose any LP for sub-top 4 placements in your first 5 ranked games of the new stage. You’ll also gain extra LP for finishing top 4.
  • Your Hyper rating will be reset to 500

System Changes

Since this is the release patch for the new set, there are no changes to champions but a ton of changes to how the gameplay works. With the new Headliner mechanic, Riot Games decided to make some bold changes to the leveling, XP, champ pool and shop odds systems to make the game more fun while also making it easier to balance.

Leveling Changes

  • Level 10 is now the max level you can achieve at any point
  • Level 5 to 6: 24 ⇒ 20xp
  • Level 6 to 7: 40 ⇒ 36xp
  • Level 7 to 8: 60 ⇒ 48xp
  • Level 8 to 9: 84 ⇒ 80xp
  • Level 9 to 10: 100 ⇒ 84xp
  • Total XP need to hit max: 228 ⇒ 288

Shop Odds

  • Level 6: 25/40/30/5/0% ⇒ 30/40/25/5/0%
  • Level 7: 19/30/40/10/1% ⇒ 19/35/35/10/1%
  • Level 8: 16/20/35/25/4% ⇒ 18/25/36/18/3%
  • Level 9: 9/15/30/30/16% ⇒ 10/20/25/35/10%
  • Level 10: 5/10/20/40/25

Unit Pool changes

  • 1-cost copies: 29 ⇒ 22
  • 2-cost copies: 22 ⇒ 20
  • 3-cost copies: 18 ⇒ 17
  • 4-cost copies: 12 ⇒ 10
  • 5-cost copies: 10 ⇒ 9

Player Damage

  • Base Stage Damage: 0/3/4/6/9/15 ⇒ 0/3/5/7/9/15
  • 4th Unit Alive: 2 ⇒ 1 Damage

Augment changes

TFT Set 10 brings in some brand new Augments into the game but also is bringing back a lot of fan favorites. In order to fit better in the new set, these old Augments have been adjusted.

  • AFK Gold: 22 ⇒ 18
  • Binary Airdrop will now use the champion’s item recommendations to pick the airdrop item. This item can not be the same as an item that the champion has already equipped.
  • Birthday Present Gold Per Level Up: 1 ⇒ 0
  • Blood Money 1g per 3 HP Lost ⇒ 3g per 10 HP Lost
  • Bronze/Silver/Golden Ticket renamed Silver/Golden/Prismatic Ticket to correspond with their Augment tier
  • Caretakers Chosen Radiant Armory Given: Level 7 ⇒ Level 8
  • A Cut Above Deathblade kill gold drop proc Chance: 25% ⇒ 20%
  • Cutting Corners XP Reduction: 3 ⇒ 4
  • Cybernetic Bulk I/II/III HP: 225/300/500 ⇒ 222/333/555
  • Healing Orbs Heal: 250/500 ⇒ 225/450
  • Hedge Fund/+/++ Gold: 23/32/44 ⇒ 20/30/40
  • Late Game Specialist Gold: 44 ⇒ 30
  • Level Up! can now only be shown on 2-1
  • Level Up! Initial XP: 2 ⇒ 8
  • Level Up! Bonus XP on Purchase: 3 ⇒ 2
  • Lucky Gloves will now use the champion’s item recommendations to pick the “ideal” items
  • Lucky Gloves: Both of the Thief’s Gloves items will be picked from the pool of 8 recommended items
  • Lucky Gloves: The two items will never be the same item
  • New Recruit now grants a Champion Duplicator
  • Parting Gifts Tier: Gold ⇒ Silver
  • Parting Gifts Shield: 50% ⇒ 10%
  • Red Buff has been renamed to Blistering Strikes
  • Risky Moves Gold: 33 ⇒ 30
  • Tiniest Titan Gold Per Turn: 2 ⇒ 1
  • Two Healthy Health per 2-cost: 100 ⇒ 110
  • Three’s a Crowd HP per 3-cost: 100 ⇒ 85
  • Young Wild & Free: 1 component ⇒ 3 gold

Item changes

TFT Set 10 also brings in two brand-new craftable items to help shore up some needs in the tank and utility departments. On top of the two items listed below, a ton of other items have gotten some slight stat changes.

  • Rapid Firecannon replaced with Red Buff
  • Red Buff Attack Speed: 45%
  • Red Buff no longer grants +1 Range
  • Red Buff Bonus Damage: 8% ⇒ 8% (unchanged)
  • Red Buff Attacks and Abilities 1% Burn and 33% Wound targets for 5s.
  • Night Harvester replaced with Steadfast Heart
  • Steadfast Heart: 200 HP, 20 Armor, 20% Crit Chance
  • Steadfast Heart: Take 8% reduced damage. While above 50% Health, take 15% reduced damage instead.